![]() I really enjoyed having it at my fingertips for those moments when I was too frustrated to think. You're wrong, but that's fine it's buried in the menu and very easy to avoid. The Switch game thoughtfully includes a hint menu, which I found invaluable. Subsequent Myst games lose more and more of that freedom, and modern puzzlers like the excellent The Room series can't match Myst's excited, strange feel. While it’s certainly not the first puzzle game, there's a freedom and a looseness to it that make it feel like it's own species. There's also some low-level whimsy around the edges, that keep the experience from spiraling into something too serious. The hints of a larger world, and a grander story, are still exciting, and make even small discoveries feel like revelations. There are also hints of menace, and dark secrets to uncover, but never jump-scares. The Library's brass and polished wood are warm and cozy, while the Selenitic Age's jagged crystals are a mystical dream. ![]() What makes Myst work isn't the puzzles or its bare-bones story, but the atmosphere that surrounds all of that. That said, I found it hard to resist barreling forward when I was on a roll, more than once realizing I had stayed up far too late. You can set the game down at any time and pick it back up again without penalty. There are no enemies to kill and no one is trying to kill you. Fortunately, Myst does not demand your attention. The game isn't divided into stages or episodes, so there are no logical stopping points for getting up to use the bathroom, sleep, or buy Riven: The Sequel to Myst on the GoG store. A few puzzles require dizzying leaps of logic, with eye-rolling results, but more often than not Myst generates those "ah-ha!" moments that make puzzle games so satisfying. Myst is famously difficult, and I found that the difficulty varied wildly as I played. realMyst doesn't include a note-taking feature, but I made heavy use of the Switch's screenshot button. You will, however, often come across clues and information needed to solve a puzzle. In some cases, you're tasked with picking up an item, of which you can carry just one. Unusual for adventure games of the period, Myst has no inventory. ![]() These are mostly short snippets, but it's still an odd stumbling block, especially if reading idiomatic English on a screen is difficult for you. One of the places you'll spend a good deal of time is the Library, and you must read several of its books in order to make any progress. I was also surprised by how much reading the game requires. The clack of the large switches found around the island is weapons-grade ASMR audio candy. The environmental sounds are also sumptuous. Not only to progress in the game, but to take in the unusual soundtrack. Many puzzles rely on sound, so you'll definitely want to crank the game's volume. You must divine the puzzle's purpose, gather the required information or tools, and then figure out how to use them. Instead, you're more often presented with a broken or extremely strange machine. Unlike the puzzles you might encounter in, say, Tomb Raider (2013), Myst's puzzles aren't physics-based affairs. Ostensibly you're there to gather red and/or blue pages for a pair of bickering brothers, Sirrus and Achenar (played, interestingly, by creators and brothers Rand and Robyn Miller), but the puzzles are the real meat of Myst. Solving the mystery of what happened, and why, eventually leads you to travel to other worlds, called Ages. The space is eerily empty, and clues scattered around the environment hint at some kind of calamity that has left the island abandoned. Scattered about the place are several odd structures: a half-sunken sailing ship, an incongruous rocket, two enormous gears, and so on. At the start, you find yourself on an island dock. The rest of realMyst remains the same as its predecessor. Myst for the Nintendo Switch is realMyst Masterpiece Edition, which builds off a 2014 re-release of the game that added improved graphics, sound effects, a few easter eggs for Myst fans, and a sixth Age called Rime. It was, basically, a very complex multimedia PowerPoint presentation. Myst, as it was released in 1993, was a point-and-click game that used pre-rendered still images assembled with Hypercard. Strictly speaking, this isn't quite the Myst that you remember. Though the puzzles are as frustrating as ever, the Switch controls add an unnecessary difficulty layer. ![]() Boasting a more modern experience than its early 1990s release, realMyst: Masterpiece Edition lets people who have never experienced the game easily jump in and see why this title is so significant. The game remains a gem a strange, atmospheric journey across worlds. Myst, the legendary puzzle game and original walking simulator, has arrived on Nintendo Switch in the form of realMyst: Masterpiece Edition. Best Hosted Endpoint Protection and Security Software.
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